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Home โ€บ Programs โ€บ Cognitive Enhancement Program โ€บ Cognitive Enhancement Program ยท Age 8

Age 8 ยท Online ยท At your child's pace

Cognitive Enhancement Program ยท Age 8 Sharper thinking, one happy lesson at a time.

Forty one-to-one lessons with Mr. Saji Raghav that train the seven thinking powers โ€” looking closely, remembering, thinking fast, spotting patterns, picturing shapes, understanding words and reasoning with numbers. Every lesson ends with a colorful Brain Test that is marked straight away.

๐ŸŽฌ 40 lessons ๐Ÿ’Ž V-GEMS rewards
V-MAT Cognitive Enhancement Program
Vimo, the V-MAT guide
๐Ÿง  A Brain Test after every lessonMarked straight away ยท mistakes explained
๐ŸŽฏ Seven thinking powersTrained step by step, one module a month

Try it now ยท 10 seconds

Can your child spot the pattern?

Tap the number that comes next โ€” then let Vimo show how a thinking child sees it.

3, 6, 12, 24, ?

Which one is right?

01What your child will be able to do

Seven thinking powers, trained step by step

๐Ÿ‘๏ธ

Attention โ€” the detective's eye

Notice small details and stay focused for longer.

spot the odd one out
๐Ÿง 

Working memory

Hold information in the head and use it โ€” the base of all learning.

remember, then use it
๐Ÿงฉ

Patterns and reasoning

See what comes next, and explain why.

3, 6, 12 โ†’ 24
โšก

Thinking speed

Answer quickly and carefully, without rushing into mistakes.

๐Ÿ”ท

Shapes and space

Turn, flip and fold shapes in the mind; find the way on a grid.

๐Ÿ“–

Words, numbers and logic

Understand words, numbers and clues โ€” and think "if โ€ฆ then".

02How it works

A week at V-MAT

Two or three lessons a week is plenty. Everything is in one place โ€” on a laptop, tablet or phone.

๐ŸŽฌ

One-to-one with Mr. Saji

Mr. Saji explains the idea on screen with easy tap-to-answer questions.

๐Ÿงฉ

Ten questions together

Easy to tricky โ€” he helps at every step until your child can do it alone.

๐Ÿง 

The Brain Test

A colorful, game-like test, marked straight away, with every mistake explained.

๐Ÿ“ˆ

You see the progress

Your family page shows the lessons done, the scores and the V-GEMS earned.

๐Ÿ“Š Progress you can see in every thinking power

Every Brain Test is marked the moment it ends, and the last lesson brings a final test with a report โ€” so you see how attention, memory, patterns and the other thinking powers have grown.

03The learning journey

Every lesson, in order

6 modules ยท 40 lessons
1

Attention & Memory

8 lessons
  • ๐ŸŽฌWhat Is IQ? โ€” Discover Your Thinking PowersWhat IQ means, why your brain can grow, and your first seven-power profile. ๐Ÿ”“ Free โ€” try it
  • ๐ŸŽฌThe Detective's Eye โ€” The Case of the Missing CrownThe Royal Crown has vanished. Train your attention like a detective, collect seventeen clues and crack the caโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌFinding Targets โ€” The Jungle Photo SafariYou are a wildlife photographer in the jungle. Find the hidden animals, snap eighteen photos and fill your alโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌStop, Switch and Check โ€” Driver of the Rainbow RailwayDrive the Rainbow Railway: stop on red, switch tracks when the rule changes, check every ticket, and reach alโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌThe Memory Bucket โ€” The Pirate Captain's TreasureA pirate captain never writes the treasure list down. Fill your memory bucket, win eighteen gold coins and fiโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌSay It, See It โ€” The Wizard's Spell BookA wizard's spells are long chains of magic things. Pack them, link them, picture them, and write eighteen speโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌBackwards and Updating โ€” The Time MachineClimb into the time machine. Run lists backwards, swap things as history changes, and make eighteen time jumpโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌMemory in Action โ€” Mission ControlMission Control sends orders, routes and fuel numbers. Hold them in your head, carry out every step, and compโ€ฆ ๐Ÿ”’
2

Speed & Patterns

8 lessons
  • ๐ŸŽฌFast Eyes โ€” The Grand PrixRace in the Grand Prix of the eyes: one look, decide, tap. Fast AND right wins eighteen laps. ๐Ÿ”’
  • ๐ŸŽฌFast Hands โ€” The Spy AcademyJoin the Spy Academy: learn the secret key, crack codes fast, sort the mail into boxes, and earn eighteen spyโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌFast Numbers โ€” The Number Ninja DojoTrain in the Number Ninja Dojo: doubles, near doubles, friends of ten, twenty and a hundred, and the bridge tโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌSpeed with Care โ€” The Mountain Bike RideRide the mountain bike trail: fast on the straight road, careful at every bump. Spot the traps and ride eightโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌWhat Comes Next โ€” The Queen's NecklacesThe Queen wants pattern necklaces, but the jeweller has gone home. Find the chunk that repeats, finish the neโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌThe Odd One Out โ€” The Zoo KeeperThe zoo gates were left open and animals wandered into the wrong homes. Find the rule of each home, spot who โ€ฆ ๐Ÿ”’
  • ๐ŸŽฌThe Pattern Grid โ€” The Palace GardenThe palace garden is planted in squares of three by three. Find the planting rule, fill the empty beds, and mโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌGrowing Patterns โ€” The Magic BeanstalkA magic beanstalk grows by a secret rule. Find the jump, climb leaf by leaf, and reach the castle in the clouโ€ฆ ๐Ÿ”’
3

Shapes, Space & Words

8 lessons
  • ๐ŸŽฌLeft Right Turn โ€” The Mars RoverDrive a robot rover on Mars. It only understands left, right and quarter turns. Steer it with the clock trickโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌThe Mirror โ€” The Funfair Mirror MazeFind your way through the funfair Hall of Mirrors: learn what a mirror flips, find mirror lines, and collect โ€ฆ ๐Ÿ”’
  • ๐ŸŽฌFold and Cut โ€” The Snowflake FactoryWork in the Snowflake Factory: fold paper in your head, punch holes, guess the pattern before it opens, and mโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌMaps and Grids โ€” The Dinosaur ParkExplore the Dinosaur Park with a grid map: name squares, follow routes, read block towers, and find eighteen โ€ฆ ๐Ÿ”’
  • ๐ŸŽฌWord Families โ€” The Library of Lost WordsThe library shelves have been mixed up! Name each word family, put every word on the right shelf, and sort eiโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌOpposites and Pairs โ€” The Lost SocksThe washing machine has eaten the partners! Find opposites, pairs and links, and match eighteen pairs of sockโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌSecret Codes โ€” Messages from Outer SpaceFriendly aliens are sending coded messages to Earth! Crack number codes, shift codes and hidden words, and deโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌWhat the Story Says โ€” Stories Round the CampfireSit round the campfire and listen to little stories: who, what, where, the order of things, and the clues theโ€ฆ ๐Ÿ”’
4

Numbers & Logic

8 lessons
  • ๐ŸŽฌNumber Line Heroes โ€” The Lily Pad PondHelp Freddie the frog hop across a pond of numbered lily pads: before, after, between, halfway, and big jumpsโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌNumber Patterns โ€” The Robot's Number MachineRobo the robot has a number machine: a number goes in, a new number comes out. Find the secret rule, fill theโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌSharing and Groups โ€” The Big PicnicShare the picnic fairly: equal plates, groups of, left-overs, halves, quarters and thirds. Fill eighteen picnโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌNumber Puzzles โ€” The Toy ShopRun the village toy shop: count the coins, solve the customers' puzzles step by step, guess the jar, and earnโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌIf and Then โ€” The Domino RallySet up the great domino rally: learn how a rule pushes one thing after another, what must happen, what cannotโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌWho Is Tallest โ€” Sports DayIt is Sports Day! Turn clues into a line: who is tallest, who ran fastest, who came second. Win eighteen medaโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌClues and Detectives โ€” The Haunted Mansion MysteryStrange things are happening in the old mansion. Use a detective table, cross out the impossible, and solve eโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌPuzzle Strategies โ€” The Escape RoomYou are locked in a puzzle escape room! Use five keys: try and check, draw it, work backwards, start with whaโ€ฆ ๐Ÿ”’
5

Review & Practice

4 lessons
  • ๐ŸŽฌAttention and Speed Review โ€” The Lighthouse KeeperKeep the lighthouse shining: sweep the sea with your attention beam and react fast to every ship. Everything โ€ฆ ๐Ÿ”’
  • ๐ŸŽฌMemory and Words Review โ€” The Story Treasure HuntFollow a treasure hunt of words: remember the clues, sort the word families, crack the codes and read the stoโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌPatterns and Shapes Review โ€” The Kaleidoscope WorkshopBuild kaleidoscopes from grids, turns and mirrors: Patterns and Shapes & Space together, one level harder. ๐Ÿ”’
  • ๐ŸŽฌNumbers and Logic Review โ€” The Space Station Control RoomRun the space station control room: number steps, riddles, if-then rules, ordering and strategies. Numbers anโ€ฆ ๐Ÿ”’
6

Thinking Challenges & Final Test

4 lessons
  • ๐ŸŽฌThinking Challenge 1 โ€” The Brain Olympics, Round OneThe Brain Olympics begin! All seven thinking powers, one event after another. ๐Ÿ”’
  • ๐ŸŽฌThinking Challenge 2 โ€” The Brain Olympics, Final RoundThe final round of the Brain Olympics: all seven powers at their hardest Age 8 level. ๐Ÿ”’
  • ๐ŸŽฌThink Aloud Teach It Back โ€” The Junior TeacherToday you are the junior teacher: explain each method, catch Mr. Saji's slips, and earn eighteen teacher starโ€ฆ ๐Ÿ”’
  • ๐ŸŽฌFinal Test and Report โ€” The Age 8 GraduationGraduation day! A fresh test of all seven powers, and a report that puts your Age 8 Lesson 1 next to today. ๐Ÿ”’
Finish line: the final Brain Test and a report that shows how each thinking power has grown.

๐Ÿ”“ = free to try ยท ๐Ÿ”’ opens when you join ยท new lessons are added as the program grows

04Inside V-MAT

What your child sees

My learning page๐ŸŽฌ My learning
V-GEM treasure and Vimo's shop๐Ÿ’Ž V-GEM treasure & Vimo's shop
My worksheets page๐Ÿ“„ My worksheets

05Your child's teacher

Taught by Mr. Saji Raghav

Mr. Saji Raghav, Founder of V-MAT
Children donโ€™t fear mathematics. They fear the way it is taught.
๐Ÿ… Ramanujan Puraskar4 national awards30 years teaching200,000+ students10+ world-record holders mentored

06Parents ask

Questions

Will this raise my child's IQ score?

Many thinking skills grow with the right practice โ€” attention, memory, speed, patterns and reasoning. This program trains exactly these. Every child grows at their own pace, so we show you progress in each skill rather than promise a number.

How does one lesson work?

Mr. Saji explains the topic on screen with easy tap-to-answer questions, solves ten questions together with your child โ€” helping at every step โ€” and then a colorful Brain Test checks every answer and explains each mistake.

How long is the program?

Six months. One module opens each month โ€” 40 lessons in all, and the last lesson is a final Brain Test with a report.

How long is each lesson?

About 20โ€“30 minutes, including the Brain Test. Two or three lessons a week is plenty.

Which age should I choose?

Choose your child's age today. If the lessons feel too easy or too hard, message us and we will move your child to the right age.

Does my child need to read well?

No. Press "Voice" and every line is read aloud, and the buttons are big and simple. Younger children enjoy it most with a parent nearby.

Which devices work?

Any laptop, tablet or phone with a modern browser. Nothing to install.

๐Ÿงญ
Would your child enjoy math as well?
V-MAT Math Fluency โ€” number facts by heart, ages 5โ€“9 โ†’

Free ยท 1 hour ยท online

See your child light up

Book a free trial lesson with V-MAT. No payment, no obligation โ€” just your child, a few clever tricks and a lot of smiles.

Book my free trial
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